Thursday, January 15, 2015

Audio Synthesis Engine

SuperCollider is an environment and programming language for real time audio synthesis and algorithmic composition. It provides an interpreted object-oriented language which functions as a network client to a state of the art, realtime sound synthesis server.

SuperCollider was written by James McCartney over a period of many years, and is now an open source (GPL) project maintained and developed by various people. It is used by musicians, scientists, and artists working with sound.


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Features


The audio server has the following features:

  •     Open Sound Control access
  •     Simple ANSI C plugin API
  •     Supports any number of input and output channels, including massively multichannel setups[6]
  •     Gives access to an ordered tree structure of synthesis nodes which define the order of execution
  •     Bus system which allows to dynamically restructure the signal flow
  •     Buffers for writing and reading
  •     Calculation at different rates depending on the needs: audio rate, control rate, demand rate


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